Time is running and only a few weeks left before 2020 comes to a close – with all the crazy stuff happening in the world, this is maybe a good thing. For us, it certainly has been a very challenging (no pun intended) year but as a digital company, we tackled the home office policy easily and put all our affords into our SCILL GaaS platform.
Since it’s launch a few weeks ago, the feedback has been extremely positive and with Forge and Fight, we just launched the first partner integration. More games, using SCILL as their challenges and Battle Pass platform, are already at the horizon, and we can’t wait to see more launching soon. And these are just the ones we talked to the teams. With hundreds of registrations since the launch, teams around the world are working on their integration and 2021 will be the year of SCILL Gamification as a Service – no only for us, but for many of you developers out there 🙂
While we are focussing on polishing and bug-fixing the challenge and Battle Pass system until the winter break, we want to give you a quick outlook at 2021 and the SCILL Roadmap. As always, it is subject to change and will be updated based on partner feedback and wished, but this is how it looks at the moment:
SCILL Roadmap 2021
- SCILL Play integration (optional)
- Alliance / Team System
- and much more …
In January we will also be able to give you a timeline for the first quarter of the year.
If you have any suggestions, wishes, feedback or just a friendly comment, please leave them in the comment section below.
Until the next update, stay safe and accept the challenge!